Rules Stuff

Rules Stuff

Here are some links to various PDFs that explain, or expand, rules:

PDF that explains Complications
PDF that explains Skill Challenges
PDF that lists all of the Extra Feats being used
PDF that lists all of the Extra Skills being used

Alternate Hero Point: “Standard Hero Points”

Rule taken from Mastermind’s Manual, page 85.

With this Hero Point variant, heroes begin each adventure with a number of Hero Points equal to half the campaign’s power level (rounded down) plus any extras for ranks in the Luck feat. They may have a maximum number of Hero Points equal to the campaign’s power level.

Heroes then do not gain Hero Points throughout the adventure, only regaining their Hero Points at the beginning of a new adventure (or if the Gamesmaster deems that it is suitable for some or all of them to be replenished).

As a house rule, I will be allowing you to recover 1 Hero Point each day after you’ve rested (probably in the morning).

How does Reputation work?

Reputation represents how likely you are to be recognised, through either an Intelligence or Knowledge (Pop Culture) check (DC 25). (Sometimes another Knowledge skill may be more appropriate, but generally Pop Culture should cover all superheroes and supervillains.)

Every hero (and villain) has a base Reputation score equal to their Power Level, which is the level of the campaign for the player characters. This value can be raised or lowered through a couple of feats (Low Profile, for example). Sometimes, you may receive a story based bonus to your reputation score also (representing the media focusing on you for your deeds, whether good or ill).

Once a character has been recognised, this can lead to bonuses (or penalties, depending on the nature of your reputation) to certain interaction skill checks. A good reputation helps in most instances, while a bad reputation is a liability most of the time (unless you’re trying to Intimidate).

Rules Stuff

Stirling City Stories AndrewHislop